﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Acoris.Animation
{
    /// <summary>
    /// 表示一个动画关键帧
    /// </summary>
    public sealed class KeyFrame
    {
        /// <summary>
        /// 获取或设置当前关键帧在时间轴上的时间
        /// </summary>
        public float StartTime { get; set; }

        /// <summary>
        /// 获取或设置当前关键帧的持续时间
        /// </summary>
        public float Continue { get; set; }
    }
}
